WELCOME TO BRIGHTROCK
WELCOME TO BRIGHTROCK
Brightrock Games is an independent video game studio based in Brighton, UK, with a core team of thirteen people from around the world. Our goal is to create genre-twisting 3D simulation and management games; and if we can do it with a quirkily British sense of humour, then all the better!
Community is a huge part of what we do, and we pride ourselves on maintaining utmost transparency with our players. We’re like glass. No, water. Air?
Our first project, War for the Overworld, is a highly-praised dungeon management game which launched in 2015 for Windows, Mac and Linux. The game was a runaway success on Kickstarter, and it continues to grow and attract new players. We’re also now hard at work on our next title: watch this space!
MEET THE TEAM
MEET THE TEAM
Josh Bishop
Managing Director, Designer
Information on Josh is hard to come by, but we managed to recover the following data before his social protocols went offline: He is the managing force of the directors, a cornerstone of design, and perhaps most importantly of all: master of milkshakes.
Top 3 Games:
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Dungeon Keeper 2
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God of War (2018)
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Red Alert 2: Yuri’s Revenge
Scott Richmond
Director, Producer, Programmer
Scott is our chief of tech, bringing to bear his experience from working in the corporate software industry. He also hails from the dangerous, faraway land of Australia where his family owned a farm. There’s a joke here about how directing our company is a bit like herding cattle, but Scott insists that is not the case.
Top 3 Games:
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System Shock 2
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Diablo 2
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Factorio
Nano Boucher
Director, Programmer
Nano moved from sunny Corsica, so it’s no surprise that the weather in Brighton leaves a lot to be desired. When he’s not helping steer the ship, he’s down below deck shoring up our codebase, and making content tools that make everyone else’s lives easier.
Top 3 Games:
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Zelda (Series)
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Dark Souls
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Rimworld
Stefan Furcht
Programmer
We have reason to believe Stefan is a machine. His unstoppable programming ability has laid the foundations for much of our software architecture and AI. And did we mention that his anglicised name is “Steven Fright”, which is definitely an evil robot name.
Top 3 Games:
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Dungeon Keeper
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Anno Series
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Dune Series
Lee Moon
Designer, Community Manager
Lee is our resident Community Manager and Zen Guru. You’ll often find him floating around the forums with the best interests of our fans in one hand, and an energy drink in the other. If you’ve been on our channels, you’ve read his sincere words.
Top 3 Games:
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Final Fantasy XIV
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XCOM
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Dungeon Keeper
Patrick Hore
Art Director, 3D Artist
Pat has risen through the ranks to now lead our art department, yet still finds time to get hands on. His sense of humour brings much needed laughter to the blood, sweat and tears of game dev. He’s even allowed himself to become art, and there is now a Pat emoji for every occasion.
Top 3 Games:
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Baldur’s Gate: Dark Alliance
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Black & White
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World of Warcraft
Hugo González Rueda
Senior Artist
There are rumours that Hugo may have made a pact with the devil, and bartered his hair for incredible artistic talent. All we know is that this ex-architect now inspires us with his visions for our games.
Top 3 Games:
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Civilization II
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Dungeon Keeper
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Quake
Ciro Mihanovic
Animator
Ciro is a dangerously good animator, as evidenced by the large collection of knives he keeps close by. When he’s not breathing life into our games he’s breathing in the outdoors – be that riding a dirt bike, climbing a mountain, or swimming in the sea (a dead giveaway he’s not from the UK).
Top 3 Games:
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Baldur’s Gate (Series)
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Icewind Dale (Series)
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Squad
Dan Tyler
3D Artist
Dan is perhaps the most handsome person we know, with a smile that will stop you dead. He is known by many titles: 3D Artist, Master of the Vertex, Collector of Skulls; his powers grow by the day. We don’t know who the freak on the right is.
Top 3 Games:
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Fallout (series)
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Final Fantasy (series)
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Gran Turismo (series)
Guillermo Angel
VFX Artist
Guillermo, affectionately known as Will, is our wizard of the visual arts. With a wave of his wand he brings to life a dazzling spectacle of lasers, explosions and giblets. With his powers secured our party presses forwards into the jaws of the development dungeons.
Top 3 Games:
- World of Warcraft (Vanilla)
- The Legend Of Zelda: Ocarina of Time
- Tzar
Dante de Glanvill
Narrative/SFX/Voice Acting
This is the only known photo of who we believe is the person know as Dante. Some think he has a Dorian Gray type of situation going and it is said that he sold his soul to the devil for the voice of the gods.
Top 3 Games:
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The Elder Scrolls III: Morrowind
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Disco Elysium
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Factorio
Dean Angus
Programmer
Legend has it that Dean’s incredible programming power comes from a carefully concentrated blend of Irn bru, Mountain dew and microwavable burgers. Some even say his power exceeds maximum pish.
Top 3 Games:
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Bubble Bobble
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Tony Hawks Underground
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Gears Of War 2
Audric Wasmer
UI Developer
When asked for his top 3 games, Audric contemplated his existence and looked into the cosmos to find answers. Within his search for inner peace he found some awesome UI and slapped it in the game. He also stole a door?
Top 3 Games:
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Divinity: Original Sin 2
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Pharaoh
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Dishonored
Nick Dupont
QA
Nick is a top notch exterminator. “Had a bug infestation in my code. Nick was very responsive and after the treatment the bugs & itching were gone by the late afternoon. would recommend 10/10″ – Brightrock
Top 3 Games:
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Kerbal Space Program
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Crusader Kings 2
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Hunt: Showdown
Mitch Binding
Producer
Most hours of the day Mitch is locked in a spreadsheet cell of his own creation. We let him out once a day to socilaise, but too much exposure to people results in him writing them an incomprehensible amount of Jira tickets.
Top 3 Games:
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Diablo 3
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FIFA (series)
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God of War (2018)
COLLABORATORS
COLLABORATORS
WORKING WITH
WORKING WITH
LATEST NEWS & BLOGS
LATEST NEWS & BLOGS
Announcing Galacticare & CULT Games Partnership
Today we’re thrilled to finally unveil our next game: Galacticare, a hospital management game set in a weird and wacky sci-fi universe, releasing later in 2023.
Dev Talks: Level up with a Post-Mortem & Discovering the 3D Artist Within
Learn the values of post-mortem analysis for indie game development studios and the triumphs and pitfalls of a 3D Artist’s journey in these talks from two of Brightrock’s savviest developers.
From Bedrooms to Brighton: Our Five-Year Journey from a Forum to an Established Studio
Josh tells the tale of Brightrock Games as it evolved from a bedroom studio to a fully fledged indie in the heart of Brighton.
Rocky Road: How Good Communication Can Save a Bad Launch
Transparent and honest communication is one of the cornerstones of Brightrock’s foundations and is an exceptionally potent value for any company to hold. Find out how to use it to your advantage in this talk/blog.
FOLLOW OUR JOURNEY
FOLLOW OUR JOURNEY