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LIFE AT BRIGHTROCK

LIFE AT BRIGHTROCK

We’re a small, stable indie studio in the heart of Brighton, UK. We’ve been on a bit of a journey. Now we’re in the enviable position of being able to embark on our NEXT BIG THING. We’ve learned lots from making our highly-praised first game, War for the Overworld, and we’re taking those lessons forward into our new project.

You can be a part of this future.

We’re looking for people that live and breathe games like we do, that are willing to challenge tradition, and that have the drive and attention to detail needed to get a great game out the door. We want people that know their stuff, but who are always pushing to learn more – we learn things from each other every day, and each of us is deep diving into our specialties so we can get better. Being a specialist is one thing of course, but in a team this small you’ll also need to balance a fair few hats on that bonce of yours as well.

If you can do all that, well then maybe we ought to be having a chit-chat!

We pride ourselves on the strength of our core team, but we also work with a bunch of awesome freelancers. 

AVAILABLE ROLES

AVAILABLE ROLES

Senior Producer (Remote)

This role is first and foremost about translating the studio’s creative vision and strategic direction into reliable, coordinated delivery across all games in active development. 

You are accountable for the delivery success, production efficiency, and sustainable execution of the studio’s portfolio. You work closely with the Studio Head/Creative Director to understand the creative vision, quality expectations, and strategic priorities. You keep teams focused, aligned, and coordinated, whilst escalating risks, resource gaps, and opportunities early to enable informed decisions that protect momentum. You champion and preserve the creative intent through execution, ensuring what gets built reflects what was envisioned.

You combine production leadership with project oversight and team management. Your success is measured by games shipping on time to the required quality bar, teams remaining healthy and effective, resources being allocated appropriately, visibility of delivery risks, and the studio’s ability to sustain parallel game development without compromising quality or team wellbeing.

Key Responsibilities

1 – Production Planning & Delivery Strategy

You own the studio’s overall production strategy, ensuring all games move forward reliably with clear goals, timelines, milestones, and quality gates. You translate the creative vision and strategic priorities into a coordinated delivery roadmap, ensuring the Studio Head/Creative Director’s creative intent is carried through into execution.

You work with each game team to remove blockers and ensure delivery plans remain realistic and aligned. You facilitate decision-making that balances creative ambition with sustainable delivery.

Success looks like:

  • A clearly communicated delivery roadmap with achievable timelines and milestones
  • Teams operating with clear goals and fully understanding when delivery is expected
  • Delivery plans that account for shared resources and dependencies between games
  • Games releasing on time while maintaining an 85%+ player satisfaction quality bar
  • Surfacing of trade-off options when scope, cost, timeline or quality conflicts arise
  • Champions alignment between Studio Head/Creative director and execution teams 

2 – Team Management & Sustainable Delivery

You ensure teams are structured, organised, and well supported, including working with discipline leads to keep their teams on track, communication is clear and consistent, and the wider team is supported effectively. You maintain a clear view of how people are deployed, enabling smooth collaboration and sustainable delivery. You work closely with teams to identify needs, resolve constraints, and adapt as priorities shift.

You actively support individual growth and development, helping people build their skills over time and strengthening the team as a whole. You coordinate with external contractors and partners as needed to supplement capacity during peak times, ensuring delivery is maintained without compromising team wellbeing or focus.

Success looks like:

  • Clear visibility of team structure and allocation
  • Balanced workloads that avoid sustained over-allocation
  • Smooth transitions of team members between games as priorities shift
  • Effective coordination of external partners (art, audio, localisation, etc.)
  • Teams equipped with the tools, software, and licences they need
  • Teams that are focused, engaged, and operating at a sustainable pace
  • Consistent production practices that support efficiency across the studio
  • Championing professional development, contributing to stronger teams over time

3 – Reporting, Communication & Risk Management

You provide the Studio Head/Creative Director and the Publisher with clear and timely information on production status, risks that could impact delivery or quality, budget requirements and early visibility of decisions that need studio-level, Publisher or Skeleton Crew input.

You facilitate communication between the Studio Head/Creative Director and each game’s leadership team to ensure alignment and reduce surprises.

Success looks like:

  • Concise weekly reports highlighting progress, risks, and decisions needed
  • Early identification and escalation of risks with mitigation or trade-off options
  • Proactive communication of delays, scope and budget changes, or quality concerns
  • A culture of transparency where blockers, challenges and failure are seen as positive
  • Studio Head/Creative Director confidence in production data and decision-making

What This Role Is Not

This role does not own an individual game P&L. 

This role is not a creative or design leadership role. Creative direction, vision setting, and design decisions are owned by the Studio Head/Creative Director, and Designers.

Requirements

Overall Measure of Success

  • The studio delivers reliably across production, team operations, and communication
  • The leadership team in the studio are in sync and feel well supported
  • Teams are healthy, aligned, motivated, and operating sustainably
  • Risks and delivery issues are surfaced early and managed effectively
  • Studio Head/Creative Director and Publisher has visibility and confidence in delivery
  • The studio sustains multiple games in parallel without loss of quality or focus

Benefits

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

Like what you see?

If you see a role that interests you, please apply below!

KEEP IN TOUCH

KEEP IN TOUCH