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LIFE AT BRIGHTROCK

LIFE AT BRIGHTROCK

We’re a small, stable indie studio in the heart of Brighton, UK. We’ve been on a bit of a journey. Now we’re in the enviable position of being able to embark on our NEXT BIG THING. We’ve learned lots from making our highly-praised first game, War for the Overworld, and we’re taking those lessons forward into our new project.

You can be a part of this future.

We’re looking for people that live and breathe games like we do, that are willing to challenge tradition, and that have the drive and attention to detail needed to get a great game out the door. We want people that know their stuff, but who are always pushing to learn more – we learn things from each other every day, and each of us is deep diving into our specialties so we can get better. Being a specialist is one thing of course, but in a team this small you’ll also need to balance a fair few hats on that bonce of yours as well.

If you can do all that, well then maybe we ought to be having a chit-chat!

We pride ourselves on the strength of our core team, but we also work with a bunch of awesome freelancers. 

AVAILABLE ROLES

AVAILABLE ROLES

Like what you see?

If you see a role that interests you, please do email us your CV and portfolio!

3D VFX Artist (Remote)

We are looking for a 3D VFX artist to join us on an initial 6-month full-time contract to develop the Next Big Thing from Brightrock Games!

You will work on some truly wacky stuff – both organic assets (like alien vomit and radioactive pustules), hard surface props (like teleportation devices and laser arrays), and everything in-between. You will be responsible for implementing assets directly into the game itself, as well as working closely with the animation team to bring them to life. 

You will be a core part of a high performing team of developers creating games in some of the most rewarding genres – simulation, RTS and management. As such, you are someone who is competent working with the code and design teams to create art that works within the constraints and requirements of the project.

We encourage women, BIPOC applicants, and members of other underrepresented groups to apply.

Role Details:

  • Initially a 6-month full-time freelance contract starting ASAP
  • This role is a remote working position

Responsibilities:

  • Create, manage and optimize VFX assets
  • Collaborate with artists, programmers and animators to iterate and polish
  • Optimize VFX to fit design and technical constraints
  • Maintain and adhere to a consistent art style
  • Work with the code team to ensure you are making the most of your art and finding creative ways to make it work in a primarily simulation-driven game

Essential:

  • A strong understanding of Unity3D and its VFX framework
  • A solid grasp of the principles of motion, anticipation, dynamics, follow-through, lighting, and other facets of animation
  • A great portfolio – Be it professional experience or personal projects showing your talent
  • Strong work ethic, time management and organisational skills
  • Communication skills – asking for help, voicing feedback and concerns, interacting with the team and socialising

Desirable:

  • Able to work during our core operating hours (10am – 4pm GMT+0) on some days
  • Skills in 2D/3D concepting/drawing/prototyping
  • Houdini
  • Experience with Unity3D shaders
  • A passion for strategy and simulation games like Dungeon Keeper, RollerCoaster Tycoon and Theme Hospital
  • 100m³ of Unobtainium
    Producer (Remote)

    We are looking for a producer to join our core team full-time to develop the Next Big Thing™ from Brightrock Games!

    You will be joining a high performing team of developers creating games in some of the most rewarding and deep genres – simulation, RTS and management. As the producer, you will help with the day-to-day management of long-term projects, as well as work with the department leads in planning and task management. 

    We are looking for someone who challenges the status quo, enjoys talking to the team every day, and has a real passion and drive for improving and automating production pipelines.

    We encourage women, BIPOC applicants, and members of other underrepresented groups to apply.‍

    Role Details

    • This is a full-time permanent position
    • This role is a remote working position open to anyone in Europe

    Responsibilities

    • Work with the senior producer on the day-to-day running of our active projects, strategic planning and laying out key milestones
    • Work with the team to make sure their tasks and milestone deliverables are kept up to date
    • Participate in meetings and represent the production requirements of the project
    • Identify bottlenecks and risks in team workload and collaborate with the senior producer to resolve them
    • Work with the QA department to test and give feedback to the development team
    • Be involved in the creation, operation and improvement of production pipelines and tools

    Essential

    • Experience leading a team or production schedule for a project in any industry or field (including student projects, mods, etc.)
    • Demonstrable knowledge of game development pipelines

    Desirable

    • Experience working in the video game industry
    • Experience creating or implementing tools to automate tasks or pipeline processes
    • 100m³ of Unobtainium

    Like what you see?

    If you see a role that interests you, please do email us your CV and portfolio!

    KEEP IN TOUCH

    KEEP IN TOUCH