Dev Talks: Level up with a Post-Mortem & Discovering the 3D Artist Within
Over the past few months our lead designer Mike James and art director Patrick Hore have been preparing presentations on their journeys and experiences.
In the later half of 2019 and early 2020 they will be presenting their talks at various game industry events across the UK. In the hopes that they will inspire both individuals and teams to undertake new challenges, develop better practices and look after themselves throughout.
The Talks
Level up with a Post-Mortem by Mike James
In this talk Mike will be taking you through his story of joining a new team and delivering a thorough review on their latest release, whilst hopefully teasing out some hints and tips that might be useful in your own post-mortems.
Discovering the 3D Artist Within by Patrick Hore
In this talk Patrick will share his journey and experiences in starting out and developing as a 3D Artist through education, personal projects and the development of War for the Overworld. Discover how he found the 3D artist within and the lessons he learned along the way.
Event Calendar
Mike and Pat will be attending events throughout the year. Below you can find all past and present events and confirmed future events. Further events to be confirmed.
Date | Event Name | Information |
29-Aug-2019 | Brighton Unity Usergroup | Website |
27-Mar-2020 | EGX Rezzed | TBC |
Future Events TBC |
Videos
If you can’t make it to an event there’s no reason to miss out. You can review the rehearsal videos for each of these talks below.
Mike James
Lead Designer
Mike arrived at Castle Brightrock with a ton of experience from AAA game development, and two tons of sticky notes to boot. He’s proven indispensable in all aspects of development, helping push us to new heights, and writing it all up on Confluence for good measure.
Patrick Hore
Art Director, 3D Artist
Pat has risen through the ranks to now lead our art department, yet still finds time to get hands on. His sense of humour brings much needed laughter to the blood, sweat and tears of game dev. He’s even allowed himself to become art, and there is now a Pat emoji for every occasion.
Over the past few months our lead designer Mike James and art director Patrick Hore have been preparing presentations on their journeys and experiences.
In the later half of 2019 and early 2020 they will be presenting their talks at various game industry events across the UK. In the hopes that they will inspire both individuals and teams to undertake new challenges, develop better practices and look after themselves throughout.
The Talks
Level up with a Post-Mortem by Mike James
In this talk Mike will be taking you through his story of joining a new team and delivering a thorough review on their latest release, whilst hopefully teasing out some hints and tips that might be useful in your own post-mortems.
Discovering the 3D Artist Within by Patrick Hore
In this talk Patrick will share his journey and experiences in starting out and developing as a 3D Artist through education, personal projects and the development of War for the Overworld. Discover how he found the 3D artist within and the lessons he learned along the way.
Event Calendar
Mike and Pat will be attending events throughout the year. Below you can find all past and present events and confirmed future events. Further events to be confirmed.
Date | Event Name | Information |
29-Aug-2019 | Brighton Unity Usergroup | Website |
Future Events TBC |
Videos
If you can’t make it to an event there’s no reason to miss out. You can review the rehearsal videos for each of these talks below.
Mike James
Lead Designer
Mike arrived at Castle Brightrock with a ton of experience from AAA game development, and two tons of sticky notes to boot. He’s proven indispensable in all aspects of development, helping push us to new heights, and writing it all up on Confluence for good measure.
Patrick Hore
Art Director, 3D Artist
Pat has risen through the ranks to now lead our art department, yet still finds time to get hands on. His sense of humour brings much needed laughter to the blood, sweat and tears of game dev. He’s even allowed himself to become art, and there is now a Pat emoji for every occasion.
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