From Bedrooms to Brighton: Our Five-Year Journey from a Forum to an Established Studio This blog post accompanies a talk I gave at Develop: Brighton 2017 and EGX 2017 under the title “What doesn’t kill you makes you a successful indie studio”...
Rocky Road: How Good Communication Can Save a Bad Launch In March 2017, Josh attended the EGX Rezzed convention to share our story with other indies; specifically the story of War for the Overworld’s difficult development cycle and troubled release. He talked about...
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