Dev Talks: Level up with a Post-Mortem & Discovering the 3D Artist Within Over the past few months our lead designer Mike James and art director Patrick Hore have been preparing presentations on their journeys and experiences. In the later half of 2019 and early...
Rocky Road: How Good Communication Can Save a Bad Launch In March 2017, Josh attended the EGX Rezzed convention to share our story with other indies; specifically the story of War for the Overworld’s difficult development cycle and troubled release. He talked about...
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