In March 2017, Josh attended the EGX Rezzed convention to share our story with other indies; specifically the story of War for the Overworld’s difficult development cycle and troubled release. He talked about how we used solid communication to stabilise the ship in the face of massive community backlash, and how we went on to build WFTO into a game that is now considered one of the best in its genre.

You can view the talk below, and grab a copy of the slides here.